GOYA starts with a simple belief: skilled people deserve better tools.
Illustrative workshop imagery
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How GOYA began
Over the years, Mark Shamash had watched skilled people spend long periods doing repetitive physical work, often in difficult working conditions. He kept wondering whether better tools could make that work easier.
In 2021, during the pandemic, Mark built financial software to help with his own investment decisions. He continues to use it. Creating something useful gave him the confidence to take on a different kind of problem.
That thinking led to GOYA. Mark began developing a machine for repetitive construction work, starting with painting. He designed the operator app and its control experience, and began working with engineering support to turn the idea into a practical tool.
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Better tools for skilled workers.
Skilled professionals bring judgement, experience and an understanding of the finished result. GOYA is being developed to support that expertise.
The aim is to take on repetitive painting movements while the professional defines the task, prepares the work area and oversees the result.
Our priorities are reliability, simple controls and practical value in a working day. Testing will help us understand how well the machine meets those aims.
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Painting is where we are starting
GOYA’s first application is repetitive painting on simple walls and ceilings.
The system is being developed around a practical workflow: position the machine, define the area, check the settings and supervise the painting task.
The first integrated prototype will help us test that workflow and understand what needs to improve. Further applications would follow only after proving this first use.
“Give skilled people better tools.”The thinking behind GOYA